D&T - Design (3EXP EOY 2024)
Uploaded by currymuncher · 24 February 2025
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D&T – Design Learning Objectives (from 7059_y25_sy.pdf – D&T Syllabus) The Design Model
D&T – Design Identifying Needs PIES Technique Physical needs Intellectual needs Emotional needs Social needs Mind mapping Structure thoughts on paper, showing links between them Use to analyse theme 5W1H Technique Who – aƯected? What – problem? When – period & duration where problem occurs? Where – problem found at where? Why – critical that problem is solved? How – did problem emerge in the first place / circumstances? Problem Situation 5W1H o Who – target user o What – potential problem o Where – location carried out o Why – reasons that lead to problem o When – time/period when problem occurs. Read the question, might already be already stated there. Design Brief To design and make a product, for the user/people at place to solve the problem/function.
D&T – Design Design Specifications List of attributes of the product Directly influenced by design considerations Ensure the design and development of a product meets the needs of the target user Used as a guide the entire design process by providing clear directions and serves as a reference to the designers. Used during: o Ideation – help select idea o Development – help make suitable design decisions o Evaluation – check if prototype meets design specifications Include: o Aesthetics o Comfort o Size o Safety o Functions o Material
D&T – Design Research Primary, Secondary and Sources Important to make sure that all information is up-to-date and applicable to target user. Primary data o Data collected by you o Information coming directly from experiments/contributions from other people through discussions and surveys o Sources Questionnaire / Survey Interview Observations Product analysis Secondary data o Data collected by someone else o Information extracted from existing publications / databases o Sources Internet Articles in magazines / newspapers / journals Videos / TV programmes Statistical information from marketing companies Observational Research Involves the user looking at an event or activity with an intent or purpose with the aim of collecting information about the problem or user. Process 1. Photo-taking / Sketching / Video-recording / Note-taking etc. 2. Write down observations 3. Elaborate problems through writing and sketching 4. Consequence of user’s habits / actions
D&T – Design Product Analysis ACCESSFM Aesthetics Describe how it looks? Does the design appeal to the users? Why? Is it the shape/ colour/ appearance? Size (L x B x H)mm. Is it too big or small for the user? Is it going to be portable? Cost Is it expensive/ cheap? Will people buy it due to its cost? Safety Is it safe to use? Any safety or health concerns when using the products? Customer Who are the target u
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